S.A.F.E. Pilot
Tier SS Cost 3
Level: 1
Health
const MINIhp = 210; const mini_hp = document.getElementById('mini'); const minidata = document.getElementById('minidata'); mini_hp.addEventListener('input', updateMinidata); function updateMinidata(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentHP = Math.round(MINIhp * levelMultiplier); minidata.textContent = `${currentHP}`; } updateMinidata({ target: mini_hp });
Crash Damage
const fandmg = 250; const fan_dmg = document.getElementById('mini'); const fandmgdata = document.getElementById('fandmgdata'); fan_dmg.addEventListener('input', updatefandmg); function updatefandmg(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentFANDMG = Math.round(fandmg * levelMultiplier); fandmgdata.textContent = `${currentFANDMG}`; } updatefandmg({ target: fan_dmg });
Area Damage
const MINIdmg = 170; const mini_dmg = document.getElementById('mini'); const damageValue = document.getElementById('damageValue'); mini_dmg.addEventListener('input', updateDamage); function updateDamage(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentDmg = Math.round(MINIdmg * levelMultiplier); damageValue.textContent = `${currentDmg}`; } updateDamage({ target: mini_dmg });
DPS
const MINIdmg4 = 170; const MINIaspd4 = 2.4; const mini4 = document.getElementById('mini'); const dpsValue4 = document.getElementById('dpsValue4'); const levelValue4 = document.getElementById('mini-value'); mini4.addEventListener('input', updateDPS4); function updateDPS4(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentDamage = Math.round(MINIdmg4 * levelMultiplier); const currentDPS = (currentDamage / MINIaspd4).toFixed(1); dpsValue4.textContent = `${currentDPS}`; levelValue4.textContent = `${selectedLevel}`; } // Trigger updateDPS4 function initially updateDPS4({ target: mini4 });
Percent DPS
-
Attack Speed
2.4
Range
8.5
Speed
-
Duration
-
Radius
-
A flexible Ranged unit. Crash her into enemies or land her behind your Tanks for Area Damage support.
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Ranged
Attacks enemies from a distance.
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AoE
Strong vs Squad units.
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Elemental
Deals elemental damage. Strong vs Armored.
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Unbound
Can be played anywhere on the map.
Gnomish Cloaking Device
Deploy from the explosion with Stealth and Ambush.
Comin’ In Hot!
Deploy twice as fast and Burn nearby enemies.
Gnomish Muttonizer
Polymorph the first blaster target.
The spell Arcane Blast is essentially custom-made for Jaina. When equipped by Jaina, it creates a synergy where the combined effect is greater than the sum of its parts. When paired with Unbound, this strategy offers potent area-of-effect (AoE) clear and long-range tower pressuring capabilities. It’s also a suitable approach for tackling many hard-to-push bosses, though it may reduce the carrying capacity of advancing units.
This build requires units with high single-target damage, such as Gargoyles or various high-cost ground tanks. In short, after equipping Arcane Blast in the Spell slot for this strategy, the second Alliance slot can host the Worgen, useful for securing distant treasures, eliminating individual enemies weakened by AoE, assisting in tower pressure and battling bosses. The final 2 slots can be selected from Tank, Elemental, and Unbound categories, where a combination of Gnoll Brute and Blackrock Pyromancer can be utilized.
Honkai Star Rail
Wuthering Waves
Marvel Rivals
Fate Trigger: The Novita
Genshin Impact
Zenless Zone Zero
DRAGON BALL: Sparking ZERO
DRAGON BALL: Sparking ZERO Characters
DRAGON BALL: Sparking ZERO Tier list
Path of Exile 2 (PoE 2)