Chimaera
Tier A Cost 5
Level: 1
Health
const MINIhp = 450; const mini_hp = document.getElementById('mini'); const minidata = document.getElementById('minidata'); mini_hp.addEventListener('input', updateMinidata); function updateMinidata(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentHP = Math.round(MINIhp * levelMultiplier); minidata.textContent = `${currentHP}`; } updateMinidata({ target: mini_hp });
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Left Damage
const LEFTdmg = 150; const left_dmg = document.getElementById('mini'); const leftdmg = document.getElementById('leftdmg'); left_dmg.addEventListener('input', updateleftdmg); function updateleftdmg(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentLEFTDMG = Math.round(LEFTdmg * levelMultiplier); leftdmg.textContent = `${currentLEFTDMG}`; } updateleftdmg({ target: left_dmg });
Right Damage
const RIGHTdmg = 50; const right_dmg = document.getElementById('mini'); const rightdmg = document.getElementById('rightdmg'); right_dmg.addEventListener('input', updaterightdmg); function updaterightdmg(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentRIGHTDMG = Math.round(RIGHTdmg * levelMultiplier); rightdmg.textContent = `${currentRIGHTDMG}`; } updaterightdmg({ target: right_dmg });
Left DPS
const LEFTDPS = 50; const left_dps = document.getElementById('mini'); const leftdps = document.getElementById('leftdps'); mini_hp.addEventListener('input', updateleftdps); function updateleftdps(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentLEFTDPS = Math.round(LEFTDPS * levelMultiplier); leftdps.textContent = `${currentLEFTDPS}`; } updateleftdps({ target: left_dps });
Right DPS
const RIGHTdps = 33; const right_dps = document.getElementById('mini'); const rightdps = document.getElementById('rightdps'); right_dps.addEventListener('input', updaterightdps); function updaterightdps(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentRIGHTDPS = Math.round(RIGHTdps * levelMultiplier); rightdps.textContent = `${currentRIGHTDPS}`; } updaterightdps({ target: right_dps });
Range
7
Speed
Med-Fast (2.5)
Duration
-
Radius
-
A Flying malefic monstrosity that rains down Poison and Lightning on multiple miniscule minions.
Flying
Strong vs Melee units.
AoE
Strong vs Squad units.
Elemental
Deals elemental damage. Strong vs Armored.
Poisonous
Deals stacking damage over time. Strong vs Armored.
Corrosive Breath
Poison Spit inflicts twice as much Poison.
Frost Shock
Lightning Ball applies Frost on hit.
Leviathan
Gain 10% additional Health per deploy.
The Beast slots in the game commonly consist of Harpies, Chimaera, and Prowler. As for the bottom three slots, players usually choose from Elemental, Unbound, Cycle, and Tank, selecting three out of these four options. The specific choice of cards to carry is left up to creative play, as the slots are all quite strong and can accommodate high-quality units. However, it’s important to consider how the top three slots complement your choices. If you prefer a straightforward option without too much strategizing, the Quilboar in the Cycle slot is a simple and viable choice.
Chimaera
Tier A Cost 5
Level: 1
Health
const MINIhp = 300; const mini_hp = document.getElementById('mini'); const minidata = document.getElementById('minidata'); mini_hp.addEventListener('input', updateMinidata); function updateMinidata(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentHP = Math.round(MINIhp * levelMultiplier); minidata.textContent = `${currentHP}`; } updateMinidata({ target: mini_hp });
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Damage
const LEFTdmg = 18; const left_dmg = document.getElementById('mini'); const leftdmg = document.getElementById('leftdmg'); left_dmg.addEventListener('input', updateleftdmg); function updateleftdmg(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentLEFTDMG = Math.round(LEFTdmg * levelMultiplier); leftdmg.textContent = `${currentLEFTDMG}`; } updateleftdmg({ target: left_dmg });
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const MINIdmg = 100; const mini_dmg = document.getElementById('mini'); const damageValue = document.getElementById('damageValue'); mini_dmg.addEventListener('input', updateDamage); function updateDamage(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentDmg = Math.round(MINIdmg * levelMultiplier); damageValue.textContent = `${currentDmg}`; } updateDamage({ target: mini_dmg });
DPS
const LEFTDPS = 90; const left_dps = document.getElementById('mini'); const leftdps = document.getElementById('leftdps'); mini_hp.addEventListener('input', updateleftdps); function updateleftdps(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentLEFTDPS = Math.round(LEFTDPS * levelMultiplier); leftdps.textContent = `${currentLEFTDPS}`; } updateleftdps({ target: left_dps });
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-
Range
8
Speed
Medium (2)
Duration
-
Radius
-
Honkai Star Rail
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