Chimaera

Chimaera

Tier A Cost 5

Troop

Beast
AoE
Ranged

Level: 1

Health

const MINIhp = 450; const mini_hp = document.getElementById('mini'); const minidata = document.getElementById('minidata'); mini_hp.addEventListener('input', updateMinidata); function updateMinidata(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentHP = Math.round(MINIhp * levelMultiplier); minidata.textContent = `${currentHP}`; } updateMinidata({ target: mini_hp });

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-

Left Damage

const LEFTdmg = 150; const left_dmg = document.getElementById('mini'); const leftdmg = document.getElementById('leftdmg'); left_dmg.addEventListener('input', updateleftdmg); function updateleftdmg(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentLEFTDMG = Math.round(LEFTdmg * levelMultiplier); leftdmg.textContent = `${currentLEFTDMG}`; } updateleftdmg({ target: left_dmg });

Right Damage

const RIGHTdmg = 50; const right_dmg = document.getElementById('mini'); const rightdmg = document.getElementById('rightdmg'); right_dmg.addEventListener('input', updaterightdmg); function updaterightdmg(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentRIGHTDMG = Math.round(RIGHTdmg * levelMultiplier); rightdmg.textContent = `${currentRIGHTDMG}`; } updaterightdmg({ target: right_dmg });

Left DPS

const LEFTDPS = 50; const left_dps = document.getElementById('mini'); const leftdps = document.getElementById('leftdps'); mini_hp.addEventListener('input', updateleftdps); function updateleftdps(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentLEFTDPS = Math.round(LEFTDPS * levelMultiplier); leftdps.textContent = `${currentLEFTDPS}`; } updateleftdps({ target: left_dps });

Right DPS

const RIGHTdps = 33; const right_dps = document.getElementById('mini'); const rightdps = document.getElementById('rightdps'); right_dps.addEventListener('input', updaterightdps); function updaterightdps(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentRIGHTDPS = Math.round(RIGHTdps * levelMultiplier); rightdps.textContent = `${currentRIGHTDPS}`; } updaterightdps({ target: right_dps });

Range

7

Speed

Med-Fast (2.5)

Duration

-

Radius

-

Chimaera Overview

A Flying malefic monstrosity that rains down Poison and Lightning on multiple miniscule minions.

Chimaera Traits

Flying

Strong vs Melee units.

AoE

Strong vs Squad units.

Elemental

Deals elemental damage. Strong vs Armored.

Poisonous

Deals stacking damage over time. Strong vs Armored.

Chimaera Talent

Corrosive Breath

Poison Spit inflicts twice as much Poison.

Best Talent

Frost Shock

Lightning Ball applies Frost on hit.

Leviathan

Gain 10% additional Health per deploy.

Chimaera Build & Deck

Charlga Razorflank
Prowler
Chimaera
Harpies
Quilboar
S.A.F.E. Pilot
Gnoll Brute

Build Explanation

The Beast slots in the game commonly consist of Harpies, Chimaera, and Prowler. As for the bottom three slots, players usually choose from Elemental, Unbound, Cycle, and Tank, selecting three out of these four options. The specific choice of cards to carry is left up to creative play, as the slots are all quite strong and can accommodate high-quality units. However, it’s important to consider how the top three slots complement your choices. If you prefer a straightforward option without too much strategizing, the Quilboar in the Cycle slot is a simple and viable choice.

Chimaera

Chimaera

Tier A Cost 5

Troop

Beast
AoE
Ranged

Level: 1

Health

const MINIhp = 300; const mini_hp = document.getElementById('mini'); const minidata = document.getElementById('minidata'); mini_hp.addEventListener('input', updateMinidata); function updateMinidata(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentHP = Math.round(MINIhp * levelMultiplier); minidata.textContent = `${currentHP}`; } updateMinidata({ target: mini_hp });

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Damage

const LEFTdmg = 18; const left_dmg = document.getElementById('mini'); const leftdmg = document.getElementById('leftdmg'); left_dmg.addEventListener('input', updateleftdmg); function updateleftdmg(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentLEFTDMG = Math.round(LEFTdmg * levelMultiplier); leftdmg.textContent = `${currentLEFTDMG}`; } updateleftdmg({ target: left_dmg });

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const MINIdmg = 100; const mini_dmg = document.getElementById('mini'); const damageValue = document.getElementById('damageValue'); mini_dmg.addEventListener('input', updateDamage); function updateDamage(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentDmg = Math.round(MINIdmg * levelMultiplier); damageValue.textContent = `${currentDmg}`; } updateDamage({ target: mini_dmg });

DPS

const LEFTDPS = 90; const left_dps = document.getElementById('mini'); const leftdps = document.getElementById('leftdps'); mini_hp.addEventListener('input', updateleftdps); function updateleftdps(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentLEFTDPS = Math.round(LEFTDPS * levelMultiplier); leftdps.textContent = `${currentLEFTDPS}`; } updateleftdps({ target: left_dps });

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-

Range

8

Speed

Medium (2)

Duration

-

Radius

-