Tier A Cost 2
Fast and cheap, great for supporting Tanks and taking Treasure Chests, but weak on their own
Attacks enemies from a distance.
Strong vs One-Target units.
2 cost or less for more Mini plays!
Fastest moving units
Deploy with a bubble that blocks the first attack.
Gain +2 Range.
Deploy with +1 additional Murloc.
Focusing first on the two Horde slots, Cairne Bloodhoof, with his area-of-effect (AoE) abilities, is a strong choice. The Troll Spear Thrower from the Horde, boasting exceptional range and high single-target damage, can reliably occupy one Horde slot. The ultimate Voodoo talent in combination with Cairne Bloodhoof’s leader ability ensures survival. The second Horde slot is still best filled with the Stonehoof Tauren, capable of demolishing the enemy’s back-line units. The Ranged slot can be filled with the highly cost-effective Necromancer, the affordable yet potent Blackrock Pyromancer, or the pricier but powerful Ogre Mage.
Given that the top 3 slots all have costs around 4, the lower slots must include Cycle and Elemental. The Cycle slot is best filled with the Murloc Tidehunters or Gryphon Rider, while the Elemental slot should go to the S.A.F.E. Pilot to deal with enemy back-line units or secure distant chests.