Rend Blackhand

Rend Blackhand

Tier S Cost 6

Leader

Blackrock
AoE
Flying

Level: 1

Rend Health

const MINIhp = 1200; const mini_hp = document.getElementById('mini'); const minidata = document.getElementById('minidata'); mini_hp.addEventListener('input', updateMinidata); function updateMinidata(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentHP = Math.round(MINIhp * levelMultiplier); minidata.textContent = `${currentHP}`; } updateMinidata({ target: mini_hp });

Gyth Health

const MINIhp2 = 340; const mini_hp2 = document.getElementById('mini'); const minidata2 = document.getElementById('minidata2'); mini_hp2.addEventListener('input', updateMinidata2); function updateMinidata2(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentHP2 = Math.round(MINIhp2 * levelMultiplier); minidata2.textContent = `${currentHP2}`; } updateMinidata2({ target: mini_hp2 });

Rend DPS

const MINIdmg4 = 140; const MINIaspd4 = 1.7; const mini4 = document.getElementById('mini'); const dpsValue4 = document.getElementById('dpsValue4'); const levelValue4 = document.getElementById('mini-value'); mini4.addEventListener('input', updateDPS4); function updateDPS4(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentDamage = Math.round(MINIdmg4 * levelMultiplier); const currentDPS = (currentDamage / MINIaspd4).toFixed(1); dpsValue4.textContent = `${currentDPS}`; levelValue4.textContent = `${selectedLevel}`; } // Trigger updateDPS4 function initially updateDPS4({ target: mini4 });

Gyth DPS

const MINIdmg3 = 320; const MINIaspd3 = 2.4; const mini3 = document.getElementById('mini'); const dpsValue3 = document.getElementById('dpsValue3'); const levelValue3 = document.getElementById('mini-value'); mini3.addEventListener('input', updateDPS3); function updateDPS3(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentDamage2 = Math.round(MINIdmg3 * levelMultiplier); const currentDPS2 = (currentDamage2 / MINIaspd3).toFixed(1); dpsValue3.textContent = `${currentDPS2}`; levelValue3.textContent = `${selectedLevel}`; } // Trigger updateDPS3 function initially updateDPS3({ target: mini3 });

Rend Dmg

const MINIdmg = 140; const mini_dmg = document.getElementById('mini'); const damageValue = document.getElementById('damageValue'); mini_dmg.addEventListener('input', updateDamage); function updateDamage(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentDmg = Math.round(MINIdmg * levelMultiplier); damageValue.textContent = `${currentDmg}`; } updateDamage({ target: mini_dmg });

Gyth Dmg

const fandmg = 320; const fan_dmg = document.getElementById('mini'); const fandmgdata = document.getElementById('fandmgdata'); fan_dmg.addEventListener('input', updatefandmg); function updatefandmg(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentFANDMG = Math.round(fandmg * levelMultiplier); fandmgdata.textContent = `${currentFANDMG}`; } updatefandmg({ target: fan_dmg });

Rend Range

Melee

Gyth Range

4

Rend Attack Speed

1.7

Gyth Attack Speed

2.4

Rend Blackhand Overview

Riding dragons before it was coool

Rend Blackhand Leader Ability

 

Blacken the Skies

Your other Flying troops cost 1 less Gold while Rend is in play (but no less than 2).

Rend Blackhand Traits

Flying

Strong vs Melee units.

AoE

Strong vs Squad units.

Dismounts

Dismounts the mount/vehicle after it's destroyed.

Elemental

Deals elemental damage. Strong vs Armored.

Rend Blackhand Talent

Flaming Soul

Cast Living Bomb upon dismounting, damaging nearby enemies.

Best Talent

Scale and Steel

Gain Resistant while flying and Armored while dismounted.

Legionnaire

Dismount when first taking damage. The Drake continues fighting.

Rend Blackhand Build & Deck

Rend Blackhand
Whelp Eggs
Blackrock Pyromancer
Harpies
Necromancer
Gryphon Rider
Quilboar

Build Explanation

This is a conventional Blackhand deck, featuring key advancing units such as Blackhand, paired with either Gryphon Rider or Necromancer for effective sieging.Harpies and Blackrock Pyromancer serve dual roles by supporting the attack and handling defense. The Quilboar and Whelp Eggs, in conjunction with the Blackhand team, function as distractions for the opponent’s defense towers or anti-air units, diverting their attention before engaging in combat.