Tier B Cost 3
Morphs even the most ferocious foes into fluffy, sometimes floaty sheep.
It won’t last forever though!
Cast anywhere on the map.
Strong vs Squad units.
One sheep becomes golden. Killing it grants +1 gold.
Killing a sheep Damages nearby enemies.
Lasts twice as long, but sheep regenerate health very quickly.
Hogger’s deck should be designed to provide ample control and resilience, especially when the hero is comparatively weaker during the early stages of the game. This is where the acclaimed Beast card, Harpies, which excels in both attack and defense, can consistently secure a spot in one of Hogger’s Beast slots. For the second Beast slot, priority should be given to two high-quality 3-cost Beast frontline units – Gnoll Brute (with the Thick Hide talent) and Prowler (ideally with Predatory Instincts). The Cycle slot can accommodate the speedy unit Murloc Tidehunters (with the Safety Bubble talent), whereas a less favored but still recommended alternative is the 2-cost Spiderlings (with the Bloated Carapace talent).
Delving further into the Spiderlings, many individuals, including myself, initially regarded them as weak, especially due to their increased damage susceptibility from Elementals. But upon data comparison, it became evident that the Spiderlings possess superior health among the 2-cost units. The vulnerability is a trade-off for their health; they’re not meant to face off against spell units but instead serve as a slightly defensive unit to steadily drain the opponent’s ground forces. They can single-handedly handle many ground units that cost more than they do, thereby assisting Hogger in surviving the early stages.
The Unbound slot is an absolute necessity, and it is most commonly filled by the S.A.F.E. Pilot. An additional back-line output source is required, with the Blackrock Pyromancer being a top recommendation for this role.